Once I got past the generic aesthetics, I managed to dig up a small gem. All of this made sillier by the fact that Death looks like an anemic bodybuilder at a heavy metal concert. Massive shoulder pauldrons, European accents, and ancient conflicts between good and evil passed through one ear and out the other. Once I was through with the cinematic and the tutorial, I found myself smack dab in the middle of Generic Fantasy World. War stands accused of bringing about the apocalypse and Death hopes to redeem him by finding the Tree of Life. Also Pestilence and Famine are replaced by the more marketable sounding Fury and Strife. A cartoonish cinematic laid out the excuse plot: the four horsemen of the apocalypse are actually a quatrain of anti-heroes who enforce balance between creation and destruction. My second attempt to launch the game was considerably more successful, though my expectations were tuned to a suitably low level. I see you're banking on depth over first impressions, Darksiders 2. Or, I would have, if the game didn't crash on me. Once I got over my astonishment as to why anyone would go through the effort to resurrect a franchise that can only be described as "tepid," I saddled up with the pale rider and rode. So, it came as a surprise to me to see a re-release of the second game touting improved graphics and all of the DLC. Somehow that seems less poetic.ĭarksiders 2 is a third person beat em' up puzzler that, much like the first in the series, didn't make much of a splash. And now that I've played Darksiders 2: Deathinitive Edition, I can add "pretty good" to that list. Reviews // 25th Nov 2015 - 7 years ago // By Ian Kuan Darksiders 2: Deathinitive Edition Reviewĭeath is many things.
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